Archive for Storytelling
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i-Docs 2016 2 – 4 March Watershed, Bristol, UK Tickets available here In this edition of i-Docs, we will be exploring Tools for Thought – interactive documentary platforms for production, teaching and research; The Uses…
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Research shows that people tend to prefer linear narratives, but can also be engaged by just the right amount of disruption.
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if non-linear effort is required atencion may rise
if emotional involvement rises memoryincreases.
Na sequência da Conferência uma oficina dedicada ao hipervídeo semântico e mais em concreto à utilização da aplicação Korsakow.
Already preparing for a presentation in the Post-Screen Festival in Lisbon
Yesterday afternoon (morning in Texas) the final presentation and discussion of my PhD took place in the New University of Lisbon. Here are the presentation slides.
In an invited talk at Instituto Superior Técnico in Lisbon the “legendary game designer and developer” Warren Spector spoke of game design and game project methodology. In the concept phase he usually draws maps to represent game structure. These drawings, he says, are great to show his ideas to the rest of the developer team. Game structure as interactive storytelling structure can be very complex. Ideas often must be grabbed in paper and discussed with other before materializing in the screen with characters and actions.