Digital Media in Education

research in new media learning environments

Archive for Digital Literacy

Learning while making videos

That’s it:

“At first, I really didn’t like making videos for physics,” she said. “But after a while I realized that by making videos, I started learning physics. At first I was tempted to wait until I understood the idea to make a video, but this was a mistake. The videos aren’t just for assessment, they are for learning.”

Wired Online Article

Now imagine what an interactive video could do!

Educação – Portugal testa salas de aula do futuro – Portugal – DN

Setúbal já tem um espaço a funcionar há um ano e meio e serve de modelo a 24 salas em preparação. Esta é uma aposta do governo

Sourced through Scoop.it from: www.dn.pt

Great initiative! Learning environments adapted to the digital reality! Student centered pedagogy is not a new idea but this seem a good way to do it!

See on Scoop.itLearning and Teaching Online

Creative Territories project publishes major outcome: The Good Hubbing Guide

The DCRC’s Creative Territories project has published its major outcome, The Good Hubbing Guide. It is available on the project site here. The GHG represents the Creative Territories network’s majo…

Sourced through Scoop.it from: www.dcrc.org.uk

Games everywhere!

See on Scoop.itDigital Stories and Education

Post PhD – Post Screen – Festival

Already preparing for a presentation in the Post-Screen Festival in Lisbon

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PhD VIVA

Captura de tela

Yesterday afternoon (morning in Texas) the final presentation and discussion of my PhD took place in the New University of Lisbon. Here are  the presentation slides.

The Urgency of Digital and Media-Literacy Skills

 

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We are in an era of urgent need for digital and media literacy skills. Our students cannot, not should not wait anymore. As a result, pedagogical changes must be made now in order to facilitate the…

Source: bigideasineducation.ca

It is never too much to repeat this days about the Urgency for Digital and Media Literacy Skills. These ideas should always be present in the 21st century classroom.

See on Scoop.itLearning and Teaching Online

Future of Storytelling Course | Education. Online. Free. | iversity

See on Scoop.itDigital Stories and Education

How do you tell a story? Learn to listen and inspire. Understand trends in current fiction and learn to contextualize narratives in this MOOC. Enrol for free!

See on iversity.org

The Top 10 Educational Trends

See on Scoop.itLearning and Teaching Online

Teachers rate their interest in today’s Educational Technology trends. With the coming launch of menco.io, you’ll be able to explore these trends and more, and discuss how they will shape the culture of learning around the globe.

“Web of tools are full of good things for students and teachers. One can share, colaborate, cooperate, distribute, remake, archive, comment, grade, present… And all in a quite more democratic way: No need to have the last laptop, no need to have one, no need to take it to school, no need to think of compatiblity of software or hardware…”

See on mencoplatform.com

Mobile Learning Technologies and the Move towards ‘User-Led Education’

This paper provides a strong argument for a shift in pedagogical paradigm toward the development of skills for being successeful in a society where user and producer roles are increasingly blurred.
It describes the new “Generation C” and presents the shift from an industrial setting of production and consumption roles to a new kind of social context where environments that allow people to be producers and users at the same time (produsage environments) are multiplying.
It is an important contribution to rethinking constructivist ideas toward a user(students)-led education in higher education.
It proposes that learning activities should promote the participation of students in the design and development of courses and also as co-creators of content, exploring sharable and reusable learning objects and communication and content generation tools (e.g. blogs, wikis).
Following the idea of a crisis in society and in education where informal or casual tendencies undermine the formal institutions, the author presents 4 pillars for supporting a new pedagogic paradigm. These are the four capabilities (C4C) graduates should learn and develop:

  • creative – gaining the ability to act as collaborative co-creators in flexible roles, participating as one amongst a number of creative produsers rather than as a selfsufficient creative producer;
  • collaborative – being able to collaborate effectively and understand the implications and consequences of collaboration;
  • critical – maintaining a critical stance both towards potential collaborators and their work as well as towards one’s own creative and collaborative abilities and existing work portfolio;
  • communicative – engaging in effective and successful communication between produsage participants, and of ideas generated in the exercise of one’s capacities as a produser.”

The argument is based in the idea that educators should reconceptualise learning design in order to take in to account the capabilities of the new “Generation C” (Creativity, Casual Colapse, Control and Celebrity) and refocus in the C4C capacities considered crucial to successful participation in produsage environments.
Bruns, Axel (2008) The Future Is User-Led: The Path towards Widespread
Produsage. Fibreculture Journal(11).

Bruns, Axel and Cobcroft, Rachel and Smith, Jude and Towers, Stephen (2007)
Mobile Learning Technologies and the Move towards ‘User-Led Education’. In
Proceedings Mobile Media, Sydney

http://eprints.qut.edu.au/6625/

The Child, the Tablet and the Developing Mind

See on Scoop.itLearning and Teaching Online

Researchers still do not know what the future might hold for a generation raised with smartphones and tablets.

me:

In fact most authors believe children’s use of technology surely alters mind development. Is it good is it bad? It seems that the problem is rather the limit number of hours! Flat 2D screens long exposure is generaly bad and even worst for younger children. At least vision and perception ability is affected. Some researcher say TV or tablets should be completly avoided before the 2 years and advise less than 2 hour exposure until 7. Following Marta’s post and her work (http://www.biotechbodies.com/).

See on bits.blogs.nytimes.com